The explosion of serious gaming in the healthcare industry has resulted in ripening grounds for collaborations between the Gaming industry and Healthcare industry. Many participants from the previously covered ‘Ageing and Integrated Care Seminar’ are convinced that serious gaming has a strong place in the future of our healthcare education and in aiding healthcare professionals.
The current working definition of serious gaming (sourced from Wikipedia) is that “Serious games are simulations of real-world events or processes designed for the purpose of solving a problem. Although serious games can be entertaining, their main purpose is to train or educate users…” from this definition alone, intent is shown, through subtle storylines and interactive gaming, players will gain a deeper understanding of the topic at hand compared to struggling to pay attention to a lengthy lecture or reading up on it on their own.
Potential applications are numerous and span across the healthcare industry; we can look forward to more advanced and effective medical training for prospective doctors.
Serious gaming, however, is not exclusive to medical students and healthcare professionals. It can be extended to provide a “first hand” experience on how patients are affected by delirium which allows us to be more empathetic. The trailer for the game can be found here: www.deliriumexperience.nl. Read more about the game before playing it; http://www.deliriumexperience.nl/info to get the most out of the experience (Do take note that the game website is in Dutch).
Serious gaming is here to stay, shown by the increase of universities offering serious gaming as a course as well as the rise of serious gaming companies.